- Pat Rothfuss On Twitter: There's No Mascot For Macbook Pro
- Pat Rothfuss On Twitter: There's No Mascot For Machine
Thank you to all of our backers for making the Torment: Tides of Numenera Kickstarter the success that it was. We are deeply appreciative of your faith, trust, and support. Now it’s up to us to create and deliver the RPG experience we have described, the game you have asked for. You can keep following us through, with regular updates on our, and also via.
Late to the Party? You will still be able to preorder the game via. You can also register an account there which can be used to manage your Kickstarter pledge (once all donations are registered). And here are brief technology and lighting tests showing a 3D character in the 2D pre-rendered environment. These scenes were put together in just a couple days, so please use your imagination to envision what will be possible after we really delve into the project and polish final areas over the course of months.
These scenes are 100% in Unity except for the audio. (Music by Mark Morgan.). Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting,.
With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:. Torment is a single-player, isometric role-playing game. You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party. The story-driven game will have a rich dialogue system. The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
The game will be available in English, French, German, Italian, Polish, Russian, Spanish. The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.). 'Planescape: Torment is one of the games that I am the most proud to have worked on, and it is great to see the talented team at inXile going back and re-creating a great new game that tips its hat to the original Torment.
Having it based on Monte Cook's Numenera makes me want to play it even sooner – so make it now, guys!' - Feargus Urquhart, CEO, Obsidian Entertainment; formerly president of Black Isle Studios 'I have a lot of respect for the folks on the Torment team and I've worked with many of them, including Kevin, Brian, Colin, Adam, and more, across several projects and across several companies, including Interplay, Obsidian, and more recently inXile on Wasteland 2. I believe they'll do Torment with the right aesthetic and justice it deserves.' - Chris Avellone, Creative Director, Obsidian Entertainment; lead designer of Planescape: Torment '10K.
Mostly because awesome.' - Markus 'Notch' Persson, creator of Minecraft and owner of Mojang, to Torment: Tides of Numenera Torment's Four Pillars Four pillars undergird the Torment name and, despite all the shake we'll do of RPG conventions, we'll stay true to these throughout the development of Torment: Tides of Numenera. A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different. A Rich, Personal Narrative.
The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game. Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won’t tell you how to play.
The best ending is the one you choose, flowing naturally from your actions throughout the game. The original Torment was a novel experience, a genre-defying game that helped redefine what was possible in RPG storytelling. We mentioned our Four Pillars above, and describe them in greater detail at. Here’s a brief summary of our story: You are the Last Castoff, the final link in the chain of the lives of the being they call the Changing God. He once was a man who discovered a way to use the relics of the ancients to cheat death and skip across the face of centuries in a succession of bodies.
But he never knew that his bodies lived on as his consciousness fled, a new consciousness arising in each. Now he has awakened an age-old enemy, the Angel of Entropy, and his days of change are gone as the Angel hunts him and all his works. That includes. With the ever-present threat of oblivion looming over you, you must find your sire before he—and you—are eradicated by the avenging Angel. You will find allies and enemies among the other castoffs. You might inhabit their minds for a time through the devices called “the Meres,” turning their lives to your advantage. You will travel across the face of the Ninth World, and above and below it, with your companions at your side—or alone, if you wish.
Your quest will take you to alternate dimensions and distant worlds under strange suns; particular Meres might afford you even more bizarre experiences, such as folding time itself. And you will build your legacy as you find your answer to the question: What does one life matter? Sojourner of Worlds (by Chang Yuan) Torment will have a strong emphasis on story and character development, which will permeate other facets of gameplay, such as combat and exploration. The Ninth World is a place of great mystery and wonder, all waiting to be discovered. To read more details of our gameplay plans, including information on Combat, Dialogue, and Companions, please. You'll play the role of a specific individual. At the game’s start, however, you are a blank slate and have control over the path you take through the story, and you will also make choices to customize your abilities and skills.
We’re taking the approach of having you role-play a specific individual so that we can focus on telling a very personal tale – yours. The Tides reflect your choices, the subtle currents of motivation that ripple through your life. The colors are important, because a word like 'justice' (for example) is too simplistic. The Indigo Tide represents not only justice and fairness; it might also mean a desire for the greater good or an 'end justifies the means' mentality. The Gold Tide can represent false philanthropy as well as martyrdom—it's the actions that matter, not the motivations. In the game, the Tides serve as a kind of alignment system—but a more nuanced one, and one that does not judge actions based on whether they are good or evil. You'll learn more about the Tides as you explore Torment.
And the Tides will gradually change based on your actions and decisions, ultimately determining your Legacy. What Do You Mean by My Legacy? There's your legacy, the stories others tell about you and the inspirations they find in your life, and your Legacy, which we're systematizing here. Your Legacy is determined by which Tides you manipulate the most.
Do you use your wisdom to help others? Do you seek power for the greater good? Maybe you're an avenger, taking whatever action is necessary to aid those around you.
Perhaps you're just in it for the prestige. People are always in it for the money.) As your choices move the Tides, your Legacy will be revealed. Your Legacy also influences the world around you.
Weapons and relics may have different bonuses for characters with certain Legacies. Some of them might respond positively if you've revealed yourself to be a thinker or an artist, while others might help you only if you're moved by passion and power. Your Legacy opens new potential abilities. Some Legacies can change the very structure of your body, giving you superhuman powers: the ability to read the past in the minds of the dead, for instance, or a nearly supernatural affinity with weapons. Sagus Cliffs at Dawn (by Chang Yuan) Torment is being developed by inXile entertainment, a mid-sized independent game developer located in Newport Beach, CA. InXile was founded by Brian Fargo in 2002 and is best known for its action-RPG The Bard’s Tale.
The Android version of that game was released in fall 2012, topping the charts and winning several awards. With inXile, Brian has embraced the crowdfunding approach. He is a vocal advocate of circumventing the traditional publisher-developer business model, with developers instead communicating and working directly with the players. Our experience with crowd funding has been wonderfully positive for us at inXile and has opened our eyes to the power of a direct relationship with the gamers. We want to create RPGs in a fashion and style that helped to make the true classics.
If you purchased one of these Macs, you can use the AirPort Extreme 802.11n Enabler software to activate this advanced wireless capability. If you purchase a new AirPort Extreme Base Station, you do not need to purchase the Enabler separately. Apple airport extreme ar5bxb92 802.11n card for mac pro. Important note: The Enabler is included free with the new AirPort Extreme Base Station with 802.11n. These Macs have the 802.11n hardware built-in: • MacBook Pro with Intel Core 2 Duo • MacBook with Intel Core 2 Duo • Mac Pro with AirPort Extreme option • iMac with Intel Core 2 Duo (except the 17-inch, 1.83GHz iMac).
And along these lines we've abandoned the typical developer/publisher model and placed our future in the hands of RPG gamers. We've embraced the crowd in every aspect. YOU are our publisher.and you are the best publisher we've ever worked with! This process allows us to create the games exactly the way you want to see them. There is a purity of development when we can spend 100% of our efforts making the game with an open dialogue throughout the process. We'll start with a strong vision document that details our sensibilities, and from there we'll stay in sync with you, from concept through the execution of the ideas. We've discovered that the best way to create a deep and rich RPG is to begin the pre-production process long before the production team have finished their current project.
If we waited to begin the design work for a large scale RPG until after the programming team has completed their work, our budget would increase by 50% or more. This would result in the hiring and firing process that happens all too often in our industry. We want to break that model and keep our great team together. This is why it makes sense for us to begin work on Torment now rather than later. The process has served us well in the past and allows us to bring you the best RPGs.
Download crysis 2 torrent. If you have any concerns about our ability to deliver a great one, we encourage you to review our of Wasteland 2 that was released just a few weeks ago. We're grateful for all the support and look forward to bringing you the kind of role-playing games that we all love to play. With Torment, Brian pledged to personally add $100k to the project if we reached the $900,000 goal but fell short of a million.
And if funding beat $1 million, he pledged to instead contribute 10 cents from every $1 pledged from the $1 million to $2 million mark. Brian is thus kicking in $100K of his own (this is not reflected in the Kickstarter total and all will be applied directly to the development budget). Torment superfan Steve Dengler picked up the torch when we reached $2M, matching 10% of every donation from $2 to $3 million, and thus also putting in $100K of his own. These matches will be added post-Kickstarter to help offset failed pledges, and do not count towards stretch goals.
This product is participating in Brian Fargo’s, promising to pledge 5% of its post-release profit to other Kickstarter projects. We are proud to join the over 200 successfully funded Kickstarter projects whose founders share Brian’s vision of supporting the independent efforts of others.
The First Castoff Statuette (with detachable mask) from the $2000 reward tier. (Statuette by www.imaginerick.com) Click for detailed Reward descriptions at our tumblr site. If you are new to our page, please be aware that the Tiers described on the sidebar are out of date as we have added many extra rewards. The extra rewards (beyond what is listed in the sidebar) include:. All Tiers (plus any Project Eternity backers): Planescape Torment: Developer Retrospective, with dev diaries/blogs by more than 10 PS:T team members. All Tiers $28+: Digital version of Colin's novella. All Tiers $28+: Digital Strategy Guide.
All Tiers that are receiving the Novella Compilation (whether digital or printed): additional novellas by Nathan Long, Monte Cook, Mur Lafferty, and Tony Evans (total of 7 novellas). $50 Tier and all Tiers $75+: Digital Comic Book Items marked with a. are also available as add-ons. 100% Digital Tiers.
After a splashy, multi-million greenback crowdfunding marketing campaign, Thriller Science Theater 3000 Season 11 premiered on Netflix final 12 months with a stage of hype by no means earlier than afforded the present, which had been off the air since 1999. This time, as a substitute of three seasons of onerous community calls for on the Syfy Channel (after fleeing cancellation on Comedy Central), MST3K can be white sizzling. This time, it will return with cameos from Jerry Seinfeld and Neil Patrick Harris.
The rebooted MST3K picked up Elliott Kalan, the previous head author for The Each day Present. Different writing expertise flocked to contribute: bestselling fantasy writer Pat Rothfuss, Rick and Morty’s Dan Harmon and Justin Roiland, and Prepared Participant One author Ernest Cline.
Robert Lopez, who co-created The Ebook of Mormon and co-wrote “Let it Go,” contributed unique songs. The reboot introducing new host Jonah Heston (Jonah Ray) and new voices for robots Crow (Hampton Yount), Tom Servo (Baron Vaughn) and Gypsy (Rebecca Hanson) —t he present’s historical past of alternative voices and hosts, first from present’s creator Joel Hodgson to sequence author Michael Nelson, dampens the sense of discontinuity. Odder than new faces is the tradition into which MST3K reemerges, gained solely by comedian books and geeks, now marching their prophet again into the town with a geek honor guard, like new captors Kinga Forrester (Felicia Day) and Max (Patton Oswalt). However below the celebratory air, the brand new Thriller Science Theater 3000 rapidly revealed itself to be classic; proper right down to the “business” breaks and punishing, stunning film picks, like 1981’s lurid, grunting monkey drama Carnival Magic. By the tip of the 14-episode season, Thriller Science Theater 3000 felt identical to it’s previous self. Thanksgiving Day, Nov.
22, Thriller Science Theater 3000 returns for its 12th season, this time with out the burden, or the fanfare. As an alternative of a one-off occasion, Thriller Science Theater 3000 is an ongoing present once more. “I imply, Seinfeld’s not coming again,” Ray informed Newsweek whereas on the street with Hodgson for the MST3K reside present. “Nonetheless, it’s a greater season.
I feel we actually nailed it.” Whereas Season 11 had an all-hands strategy to writing, Hodgson describes the extra settled, skilled group that’s come collectively for the sequence’ newest season. “This 12 months it’s actually the core writing workers. We’ve found out our technique. We have been doing 15 writers a present final 12 months, I feel we’re right down to 12,” Hodgson informed Newsweek. “We’ve now riffed 20 feature-length episodes as of this time, so that they’ve actually come a good distance so far as understanding how we make the present and the way we write it.” With feature-length episodes, not solely does Thriller Science Theater 3000 require an enormous quantity of fabric, however it additionally should match the contours of the film. “While you’re actually beginning to do the nitty-gritty of placing within the timecode between strains, you understand that joke from the writers room that you just have been like, ‘that one’s positively moving into,’ you understand it’s too lengthy,” Ray stated. “So many jokes are simply excellent, however it’s additionally a matter of atmosphere.
Perhaps you’ve obtained an excellent joke for this, however then you definitely press play and somebody instantly begins speaking. That can’t be there.
The joke has to work for that spot.”. Because it’s not a conventional present, Hodgson doesn’t run Thriller Science Theater 3000 like a conventional writers room, as a substitute chasing what he described because the “totally different texture” of jokes made below totally different circumstances. Hodgson, personally, prefers writing riffs alone. “It’s additionally enjoyable to do it as a gaggle, however the group factor reveals totally different stuff.
There may be this type of tyranny of the group that occurs the place this vibe emerges,” he stated. This 12 months’s lineup of six motion pictures are Mac and Me, Atlantic Rim, Lords of the Deep, The Day Time Ended, Killer Fish and Ator, the Preventing Eagle. The lineup is youthful than most seasons of MST3K, particularly 2013’s Atlantic Rim, MST3K ’s first foray into the age of CGI trash. And there’s no finish in sight. “It’s fairly huge all of the stuff that’s obtainable,” Hodgson stated. “An increasing number of issues grow to be obtainable as time goes on.
I don’t really feel like we’re at a loss discovering motion pictures. Even after 200 episodes.”. (Nonetheless, due to MST3K’s typically family-friendly vibe, Ray is unlikely to ever get his favourite: “I actually needed to do the Stephen King directed traditional Most Overdrive,” he stated.) The refined writing course of matches new power in entrance of the digicam, which Ray attributes to Season 12 co-director Rob Schrab, co-creator of Los Angeles’ Channel 101 brief movie contest (the place Justin Roiland premiered Doc and Mharti, later to grow to be Rick and Morty) and director for exhibits like Ghosted and Neighborhood. “The puppeteers are so good simply filling them up. And Baron and Hampton would discuss by way of them, even after we’re not taking pictures. I may simply be like, ‘Hey, Servo, give me some David Bowie,’ and the puppeteers would instantly be transferring them. All people embodies the fact,” Ray stated, describing the nice vibes on set.
“Essentially the most difficult occasion is having to nonchalantly leap over the three-foot hole—the puppet trench.” Jonah Heston, Crow and Tom Servo are again simply in time for the vacations, with Season 12 of “Thriller Science Theater 3000.” Netflix All six episodes of Thriller Science Theater 3000 Season 12 can be obtainable on Netflix on Nov.
When I first pitched my fantasy romance novel a thousand years ago, I made the fatal mistake I think a lot of spec writers make–foregrounding the worldbuilding beyond anything else. While it’s true that worldbuilding is the one quintessential thing that differentiates fantasy from other genres, it may not be exactly what you want to lead with in your pitch. In the whole scheme of things, worldbuilding is only one aspect of a story that will appeal to readers, and I would argue that, at its core, the query needs to center around the engaging and fascinating characters within your world. It’s hard to connect on a deep, personal level to a magic system, but we’re hardwired, you might say, to connect with individual struggle or strife.
Most of us want to connect with humans (or humanoid-esque, sentient beings), not with the magical amulet of Aerosolisia or the ancient book of Conolingua. Such things are meaningless to us at this point in the book’s life, but a character with a goal and a conflict? That will hook most readers right away, and hints at an incredible world will be the icing on that fantasy-character cake. As I said above, when I queried my debut novel, I was so proud of all my worldbuilding, I forgot this very important component.
I filled my query with so much world, I’m not sure how anyone could parse out my story at all, let alone connect to my characters. In spite of the churning waves of embarrassment in my stomach, I present to you something very close to my original query, and I do so to point out some of its serious flaws. Justbe kind, guys. I was young, fresh, and very green. Graduate student Elizabeth Tanner loved to lose herself in the musty vellum pages of the ancient Irish manuscript she studied for her MA thesis–until the pictures started shifting and the spidery script transformed to reveal a terrible secret. Elizabeth is no Tinkerbell, but when she discovers her lost mother is Fae, she finds herself at odds with the forces of Trinity, a secret organization composed of the magical races of Ireland. To end a centuries-long Civil War war, Trinity forces Elizabeth to take her Fae mother’s place in a marriage covenant forged a generation ago with the leader of the Dark Fae, Lord Bres.
Her only ally is Finn O’Connell, an eighteenth-century Irish rebel turned immortal warrior. Together, they unlock the mysteries of her past and explore the truth of Elizabeth’s new-found powers. She is an aisling, blessed with the ability to break magical wards, cross space and time, and even walk through dreams.
Bound to Bres by the same black magic she unearthed in her Master’s thesis, Elizabeth must stop him from gaining control of The Tree of Life, the source of all power in the universe. If she fails, Finn and everyone she loves dies and the mortal world falls to darkness. Oh, my eyesthey bleeeeeeeeeeeeeeeeeeeeed. Where do I even begin with this? As I’m sure you can see, it’s practically unreadable. First of all, we have way too many magical elements dropped into it that require far too much explanation for a 200 word query.
There’s an ancient manuscript, a secret organization, Fae, Dark Fae, something called an aisling, a Tree of Life. As much as I love all this stuff about my book, front loading all that world was a huge, terrible mistake. Furthermore, while I’m able to establish some notion of who my characters are, neither of them have a very specific goal.
Elizabeth loves books and Finn wants to help her because? So fast forward a year or so later when my editor asked me to take a stab at writing the back copy for the book. I just about threw up on my laptop with nerves, but I wanted to prove I could do this. I spent years teaching freshman comp, which is essentially helping students understand the rhetorical moves that make for effective essays. To do that, we have to analyze the fundamental gestures great writers make to convince others of their argument.
I knew if I could apply the same mindset to studying blurbs, I could figure out the code, the code that makes one person want to throw down their hard-earned money for a book. Now, what follows is not a formula, a wham-bam-thank-you-mam worksheet you can fill out and get a six-figure deal. But I was raised by jazz musicians, and one thing I learned is you need to learn some basics before you can freestyle like Charlie Parker. Bear in mind, also, that back cover copy is not the same thing as a query. However, I’m using examples of back cover copy here to show how you can shape and consolidate your fantasy novel into something that might appeal to agents. So, determined to write a good blurb, I set out studying as much back cover copy in my genre as possible. One example of back cover copy I looked at specifically was the book, probably the closest comp to my own book.
The first thing I noticed was that the copy didn’t start with the world or the conflict, but the character. MacKayla Lane’s life is good. She has great friends, a decent job, and a car that breaks down only every other week or so. In other words, she’s your perfectly ordinary twenty-first-century woman. Or so she thinksuntil something extraordinary happens. We can argue back and forth about the likeability of MacKayla Lane’s character, but one thing is for sure, we know exactly who she is.
More importantly, we know this is going to be a character who will transform, who will be forever changed by the events within this story. That is the key to good characterization.
I won’t copy and paste the whole back cover copy here, but you can see how it goes on to provide a goal: When her sister is murdered, leaving a single clue to her death–a cryptic message on Mac’s cell phone–Mac journeys to Ireland in search of answers. And then we have the conflict, the person (or Fae, as it were) standing in her way: As she begins to close in on the truth, the ruthless Vlane–an alpha Fae who makes sex an addiction for human women–closes in on her.
Then finally, we have the stakes: because whoever gets to this magical book first holds nothing less than complete control of the very fabric of both worlds in their hands. Essentially, if MacKayla doesn’t figure out who killed her sister and stop him, the whole fabric of the universe might implode. Awesome, right? I love this series. There’s also a really hot dude in it. Anyway, as helpful as this analysis was, I still couldn’t quite get the organization right. Even though my character, goal, conflict, and stakes were stronger, the copy still felt muddled.
So I went to Entangled’s website and started studying all the copy on my publisher’s particular imprint. Because romance tends to focus on two characters, I realized that there was a certain organization that popped up over and over again. It goes a little something like this: Paragraph One (2-3 sentences): Who is the main character? What does she want? What is her initial conflict?
What is tripping her up? Paragraph Two (2-3 sentences): Who is the main love interest? What is his/her goal? What is his/her initial conflict? What is tripping him/her up?
Paragraph Three (1-2 sentences): What is their combined conflict? What is standing in their way? What will happen if they don’t get what they want? Once I figured this out, the copy came a lot faster, and after several, several drafts and going back and forth with my editor, we came up with this final version: Elizabeth Tanner is no Tinkerbell, and her life is no fairy tale. Broke and drowning in student loans, the one thing she wants more than anything is a scholarship from the Trinity Foundation. But after the ancient Irish text she’s studying turns out to be more than just a book, she becomes their prisoner instead. And when Trinity reveals Elizabeth is half-Fae, she finds herself at the center of a plot to save the magical races of Ireland from a brutal civil war.
As Commander of Trinity’s elite warriors, Finn O’Connell isn’t used to having his authority challenged. He doesn’t know whether to punish or protect the infuriating young woman in his custody. When he discovers the Dark Fae want to use Elizabeth’s abilities to control the source of all power in the universe, he’ll risk everything to help her. At the mercy of Trinity and enslaved to the Dark Fae, Elizabeth finds herself alone on the wrong side of an Irish myth thousands of years in the making. Refusing to be a pawn in their game, Elizabeth has to fight her way back to the man she loves, but to do so, she must wage her own war against the magic that binds her. Even if Fae Fantasy Romance isn’t your thing, this blurb not even comparable to the original version I queried with years ago.
We gave the characters goals, took out a ton of the worldbuilding, and made the focus on the the essential driving forces of Elizabeth and Finn’s combined character arcs. You will notice there are a lot fewer proper nouns and we maintained the barest hint of a much more complex magical system. “But, Colleen!” you exclaim. “I thought this was a post about fantasy, not romance!” Right.
So let’s look at some back copy of straight-up high fantasy. I’m reading right now and absolutely loving it. The world is incredibly complex, and 100 pages in, I’m only just beginning to grasp the complex magic system Bardugo weaves within this engaging novel. Here is the back copy, though: Ketterdam: a bustling hub of international trade where anything can be had for the right price–and no one knows that better than criminal prodigy Kaz Brekker.
Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can’t pull it off alone A convict with a thirst for revenge. A sharpshooter who can’t walk away from a wager. A runaway with a privileged past. A spy known as the Wraith. A Heartrender using her magic to survive the slums. A thief with a gift for unlikely escapes.
Six dangerous outcasts. One impossible heist. Kaz’s crew is the only thing that might stand between the world and destruction—if they don’t kill each other first. We have setting first to establish we are in some place other than planet Earth. But then we move immediately into characterand then more charactersand then even more characters.
We have a goal—“the heist”—but it becomes clear the core conflict lies within these characters themselves. Check out the simplicity in the focus of character in the current back cover copy for The Name of the Wind by Pat Rothfuss: The riveting first-person narrative of a young man who grows to be the most notorious magician his world has ever seen. From his childhood in a troupe of traveling players, to years spent as a near-feral orphan in a crime- ridden city, to his daringly brazen yet successful bid to enter a legendary school of magic, The Name of the Wind is a masterpiece that transports readers into the body and mind of a wizard. It is a high-action novel written with a poet’s hand, a powerful coming-of-age story of a magically gifted young man, told through his eyes: to read this book is to be the hero.
Okay, firstly, I would definitely not describe your book to agents as a “masterpiece” (lolz), but I’m using this example to demonstrate that again, in spite of the incredible world and magic systems Rothfuss creates, the pitch to readers remains focused on the character and his journey. So as you go forth revising your queries, take some time to read as much back cover copy as possible and start identifying where marketers place this key information:. Who is the main character?
Pat Rothfuss On Twitter: There's No Mascot For Macbook Pro
And I mean on a most fundamental level, who is this person?. What does this person want? What is their goal?. Who or what stands in their way? (the central conflict).
And what will happen if they don’t get it? (the stakes) Keep the focus on your character’s journey and discover a way to organize this information to keep your narrative clear and uncluttered by extraneous information. It might feel like the story is the world, but think of your characters as the guides who will lead us into the magic you’ve created.
Discover THROUGH THE VEIL for yourself My debut novel THROUGH THE VEIL is now available at,.
ADVERTISEMENT The 36-year-old creator confirmed the news Tuesday on Twitter after Lionsgate announced he will produce and compose a film and TV series based on the Patrick Rothfuss fantasy book series. 'I just love the world of @PatrickRothfuss and I want to spend time figuring out how to share it with you.
So this is happening,' Miranda tweeted to his 1.02 million followers. Rothfuss will serve as executive producer on both the movie and TV projects, with Lindsey Beer as screenwriter. Lionsgate Motion Picture Group co-president Erik Feig said in a press release that the simultaneous adaptations will best service Rothfuss' 'unique and ambitious view.' 'Lin is an incomparable talent and a huge fan of the trilogy and, working closely with Pat, his creative oversight of the franchise will bring an incredible level of detail and continuity to all of the projects,' he said. ' is a creative genius and Pat Rothfuss has fashioned a world that is rich in intrigue and detail, which perfectly lends itself to a high-end television series that can more thoroughly explore characters and concepts that the books have only teased,' Lionsgate Television Group chairmain Kevin Beggs added.
'The Kingkiller Chronicle' consists of 'In the Name of the Wind,' 'The Wise Man's Fear' and 'The Doors of Stone,' the last of which has yet to be released. Reality TV World is now available on the all-new Google News app and website. To visit our Google News page, and then click FOLLOW to add us as a news source! The film series will be closely based on the trilogy, while the TV show will expand on 'the world outside of the books.' 'Pat Rothfuss' Kingkiller books are among the most read and re-read in our home. It's a world you want to spend lifetimes in, as his many fans will attest.
Pat Rothfuss On Twitter: There's No Mascot For Machine
Pat also writes about the act of making music more beautifully than any novelist I've ever read. I can't wait to play a part in bringing this world to life onscreen,' Miranda said. 'There is no living human being I would rather have a creative collaboration with,' Rothfuss lauded of the composer. 'There are no words that can express how excited I am.' 'The Kingkiller Chronicle' follows Kvothe, a renowned musician who recounts his past for the Chronicler, a scribe who meets the character in the present.
'In the Name of the Wind' and 'The Wise Man's Fear' largely explore Kvothe's past.